Useing 3x native, 8x SSAA and Direct3D 12. Lack of any errors, everything runs perfectly. All potential bugs were checked on console and verified that they are bugs in the game. However, initial cooking scene, a brown rectangle covers most of the screen. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Otherwise the game runs too fast (anything above 35FPS).ĩ5%-100% speed in most areas,including cutscenes and less dense battle areas. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Audio is extremely bugged thoughġ920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. Dolphin is an open-source emulator for the Nintendo GameCube and Wii with support for Microsoft Windows, Linux, Mac OS X, and Android. Very stable and speed is OK if I use OpenGL. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS. Episode 163: I Sea What You MeanReviewed and edited by Seraph/SamToday we look at Rune Factory: Tides of Destiny on the Playstation 3. Salamander (MSX) Save Data Update Channel Scaler. The textures for half of the screen are black as can be seen in the screenshots, here are my specs and settings: Intel i7. Set 60FPS and check limit by FPS for stable sound using HLE DSP. Dolphin can play thousands of games, and changes are happening all the time. Hey im having a problem at the moment, when i play runefactory Tides of Destiny, ive only just started but half of the world is covered with a blank black texture that follows me around at a set distance, its very odd. ![]() Using 1 x Native at resolution 1024x768, Work best with OpenGL. ![]() Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability. Reasonably stable except during heavy combat. This title has been tested on the environments listed below:Ĭhange Framelimit : Auto or 60 And use Direct3D9.
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