WWZ‘s version of a Hunter is called a Creeper, and basically boils down to a skinny guy in red track pants. The special zombies are much harder to pick out of a crowd, and there isn’t nearly the variety shown in Valve’s zombie shooter. It’s possible these are teething problems tied to the Epic storefront, which doesn’t yet have the social features in place Steam users are used to. Further, it seems as though voice communications only work while players are actively in a game, cutting out during load screens and in between matches. (I only tested this on the PC version I’m not sure if the console editions have the same problem.) It also doesn’t seem possible to play online without opening your group to any random players who want to join in. The drop-in, drop-out feature found in L4D isn’t available here though, and once a player disconnects they can’t rejoin the game, even if invited. Thanks to the physics engine these pyramids collapse if you take out the lower tiers, so it’s always entertaining to fire a rocket or toss grenades into the base.Ĭooperative multiplayer works pretty well, with AI bots taking over for any open slots on the team. The swarm behaves without regard for self-preservation, which can lead to some disturbing scenes where zombies fall like rain from the top of an open shaft, or form themselves into enormous human pyramids to reach the survivors. Hundreds of individual ghouls will rush your position at certain points, and your team will sometimes be able to find defensive gear such as razor wire, automatic turrets, and electrified floor traps. One of the main selling points of World War Z is the zombie swarm’s behavior. Unfortunately, none show any of the wit and personality of L4D‘s survivors, instead relying on brusque grumpiness or general military competence as they move from one deathtrap to another. It’s a minor detail, but I did find myself wanting to change characters frequently to learn more about them. ![]() Completing a chapter of the story mode with one of these characters unlocks a short video explaining who they were before the crisis, and what their motivations are now that they’re living through the apocalypse. Every character can be any class, so you don’t need to worry about playing against type or being locked out of your favorite class. Just like L4D you’ll choose which character you want to play as, with each player controlling a different survivor. ![]() Waypoints and other important features of the environment are outlined the same way, making it easy to figure out where you should be headed next. Fortunately, you can always see where your teammates are since their outline glows through walls, and changes color when they’re attacked. ![]() A few types of special zombies will make your progression more difficult, capable of incapacitating you or one of your teammates until a friendly player intervenes. The majority of the zombies don’t pose much of a threat, only dangerous through sheer force of numbers. If your main weapon runs dry before you can reload, you may be able to find a replacement slightly off the main path. The guns chew through their ammunition fairly quickly, so you’ll need to keep them topped off at convenient ammo boxes along your route. WWZ‘s main campaign mode puts you in the shoes of one of four survivors who can carry a long gun, a sidearm, and a heavy weapon as they move from point to point, doing their best to avoid being damaged by the swarms of undead blocking their passage.
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